2 November 2026
Hollow Knight: Silksong Gets a New Patch, Including Additional Controller Support and Fixes

Hollow Knight: Silksong Gets a New Patch, Including Additional Controller Support and Fixes


Team Cherry has rolled out Hollow Knight: Silksong Patch 1.0.28891 on all platforms. This update adds improved controller support for Mac and PlayStation DualSense Edge controllers, and resolves several bugs that can occur throughout Metroidvania.

The latest update is now available on PC and consoles. Patch 1.0.28891 aims to fix several crashes and bugs, while improving controller compatibility for Mac users and players using DualSense Edge controllers.

Meanwhile, there’s a new patch in the beta, which includes updated Simplified Chinese translations and various other localization fixes across all languages.

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What’s Included in the New Patch

Team Cherry has continued to tweak and improve Hollow Knight: Silksong since its highly anticipated launch on September 4th. Unfortunately, instead of adapting to the high difficulty level that many players were facing, the developers instead focused on fixing controller issues across all devices.

Additionally, players will find that the Eva Hunter Crest upgrade no longer equips clear equipment, Rune Rage’s damage scaling has been fixed in line with other Silk Skills, and Harpoon no longer mistakenly grants 2 Silks instead of 1.

The full list of changes is available on Steam, and is given as follows:

  • Added support for Dualsense Edge controllers.
  • Improved support for various controllers on Mac.
  • Game now pauses when controller is disconnected.
  • Fixed various smaller controller issues (more fixes will be made in the future).
  • Fixed the occurrence of certain players remaining cursed at the end of the game.
  • Fixed Curveclaw not reacting to Hunter stabs.
  • Fixed a rare occurrence where the ability performed air attacks and double jumps when not intended.
  • Fixed some out of bounds situations.
  • Fixed Pharlid Divers sometimes sliding on rooftops after ambushing in certain scenes.
  • Fixed Eva Hunter Crest upgrade accidentally clearing tool kits.
  • Fixed rare occurrence of Harpoon sometimes giving 2 Silk instead of 1.
  • Fixed Cogflies sometimes appearing from odd locations after scene transitions and, in rare cases, having their active quantity reduced by 1.
  • Fixed Crafting Kits not increasing the damage of offensive blue tools (e.g. Sawtooth Circlet).
  • Slight increase to Sharp Dart and Cross Stitch damage.
  • Increased damage scaling on Rune Rage to match other Silk Skills.
  • Slightly decreased Thread Storm damage at higher needle levels.
  • Fixed the Surgeon enemy sometimes pulling heroes out of bounds.
  • Fixed an occurrence where some Spool Fragments could be lost permanently if the player quits immediately after collecting the item.
  • Fixed Crust King Khann sometimes going out of bounds upon entry, when fighting in the low-end system.
  • Fixed the rare occurrence of the Second Sentinel being rotated when defeated.
  • Fixed additional cases of Seth sometimes going out of bounds and not coming back.
  • Fixed Seth sometimes remaining invincible for a moment at the start of the rematch.
  • Fixed Vault sliding blocks incorrectly responding to damage sources other than needles.
  • Changed Soft Pin requests decreased from 50% chance to 100%, but increased the number required.
  • Fixed an issue with consuming Silkeater while underwater.
  • Fixed Scuttlebrace sometimes allowing wall jumping when not intended.
  • Fixed soft-lock during the Great Gate opening sequence, if the Citadel has been visited and some shrine bells remain inactive.
  • Various minor fixes and adjustments.

Beta Patch

For those who can’t wait for the next update to roll out to everyone, the Hollow Knight: Silksong beta also has a new patch. This update aims to improve localization across all languages ​​and once again aims to improve controller support with Team Cherry’s switch to the Unity Input System.

To access the Metroidvania beta, open the game in your library on Steam, click Property > Betathen opt in to the public beta via Beta Participation.

Meanwhile, below are the patch notes for the beta update:

  • Updated the Simplified Chinese translation with new scripts for public testing. This is just a basic implementation, which should be refined and updated based on player feedback.
  • Various localization improvements implemented across all languages.
  • Switched to Unity Input System to improve overall controller support. This includes a rumble feature that now works for a variety of controllers, and additional recognized controllers. Some problems may still exist. For a complete list of supported controllers and features, please visit: Unity Supported Devices.
  • Fixed Styx not giving rosaries when delivering Queen Eggs.
  • Fixed the Druid’s Eye sometimes not being equipped correctly when first obtained.
  • Fixed some bottom attack colliders getting stuck in rare cases.
  • Fixed several instances of Hornet plasmified states clearing when not intended (e.g. Bellway travel).
  • Fixed an issue entering a plasmified state when killing a Winged Lifeseed, rather than using a Plasmium Phial.
  • Reduced unintentional long binding times when using the Multibinder with the Shaman emblem.
  • Updated Multibinder initial binding to clear maggots, as per community comments.
  • Various minor changes and fixes.

Conclusion

Hollow Knight: Silksong developer Team Cherry has applied the latest patch to the public and beta versions, which improves controller support, localization, and various fixes. What do you think of the game so far? Do you like the patch? Share your thoughts with us in the comments.


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