21 April 2026
Silent Hill Creator Keiichiro Toyama Opens Locker for His Big New Game Project

Silent Hill Creator Keiichiro Toyama Opens Locker for His Big New Game Project

Silent Hill creator Keiichiro Toyama – It has been several years since Keiichiro Toyama (the figure behind the birth of Silent Hill) and his new studio, Bokeh Game Studio, released their first project entitled Slitterhead. Now, Bokeh seems ready to move to the next stage.

This studio is starting to open recruitment for their new project which is still in the very early stages, precisely in the idea conceptualization phase. Nevertheless, Toyama emphasized that his team is serious and fully committed to working on the next big game.

Silent Hill Creator Keiichiro Toyama Gears Up for His Big New Game Project

What game does he want to make?

This information comes from Japanese recruitment platform HRMOS, where Toyama confirmed that the studio is working on a “large-scale project”. Bokeh Game Studio itself is looking for 16 new employees to fill five different positions, namely Game Designers, Artists, Programmers, Production and Marketing.

Currently, Bokeh has 35 employees and all of them are being devoted to working on this new, still unnamed project. Toyama admits that the development process was full of “trial and error cycles that were anything but easy.”

Silent Hill creator Keiichiro Toyama
Bokeh Game Studio

Even so, he still invites those with experience to join because this is the best moment to help shape the direction of the project from the start.

Slitterhead is the first step to help his studio

Silent Hill creator Keiichiro Toyama
the fool

This mysterious game will be the second game from Bokeh Game Studio after Slitterhead, an AA scale action horror game which was released in 2024 and received quite a positive response from players. However, the new game is definitely not a sequel to Slitterhead.

In a message he posted on the HRMOS website, Toyama called Slitterhead the project that helped his studio finally get to the starting line. Toyama’s statement suggests that the game was deliberately created as a simpler first step, before Bokeh dared to work on something much bigger and more ambitious.


Also read other interesting Gamebrott information regarding Silent Hill or other articles from Arif Gunawan. For further information and other inquiries, you can contact us via author@gamebrott.com.

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